refactor(fight): 重构战斗模式与状态枚举,新增加载进度功能并优化战斗初始化逻辑

This commit is contained in:
1
2025-09-25 14:51:11 +00:00
parent 1f73310bf0
commit 3f37ce63de
13 changed files with 84 additions and 41 deletions

View File

@@ -28,9 +28,9 @@ func init() {
f.Status = t
input.InitEffect(input.EffectType.Status, int(t), f)
}
tt(info.BattleStatus.Paralysis, &EffectStatusNotSkill{})
tt(info.BattleStatus.Tired, &EffectStatusNotSkill{})
tt(info.BattleStatus.Sleep, &EffectStatusNotSkill{})
tt(info.BattleStatus.Petrified, &EffectStatusNotSkill{})
tt(info.PetStatus.Paralysis, &EffectStatusNotSkill{})
tt(info.PetStatus.Tired, &EffectStatusNotSkill{})
tt(info.PetStatus.Sleep, &EffectStatusNotSkill{})
tt(info.PetStatus.Petrified, &EffectStatusNotSkill{})
}