refactor(fight): 重构战斗模式与状态枚举,新增加载进度功能并优化战斗初始化逻辑
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@@ -28,9 +28,9 @@ func init() {
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f.Status = t
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input.InitEffect(input.EffectType.Status, int(t), f)
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}
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tt(info.BattleStatus.Paralysis, &EffectStatusNotSkill{})
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tt(info.BattleStatus.Tired, &EffectStatusNotSkill{})
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tt(info.BattleStatus.Sleep, &EffectStatusNotSkill{})
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tt(info.BattleStatus.Petrified, &EffectStatusNotSkill{})
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tt(info.PetStatus.Paralysis, &EffectStatusNotSkill{})
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tt(info.PetStatus.Tired, &EffectStatusNotSkill{})
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tt(info.PetStatus.Sleep, &EffectStatusNotSkill{})
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tt(info.PetStatus.Petrified, &EffectStatusNotSkill{})
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}
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