```
refactor(task): 重构任务奖励系统,优化任务奖励处理逻辑 移除废弃的任务相关代码文件,包括task/list.go和task/list_daily.go, 以及相关的模型定义config_task表和PetReward服务。 修改任务奖励获取方式,从原有的TaskResultMap改为通过数据库配置获取, 新增TaskService.Get方法用于获取任务配置信息。 --- feat(boss): 优化
This commit is contained in:
36
logic/service/task/task.go
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36
logic/service/task/task.go
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package task
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import (
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"blazing/common/data"
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"blazing/modules/blazing/model"
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"blazing/modules/config/service"
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)
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type TaskResult struct {
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Pet *model.PetInfo `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID,
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ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组,
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}
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func GetTaskInfo(id, ot uint32) *TaskResult {
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ret := &TaskResult{}
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r := service.NewTaskService().Get(id, ot)
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if r == nil {
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return nil
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}
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pet := service.NewPetRewardService().Get(r.ElfRewardIds)
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if pet != nil {
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ret.Pet = model.GenPetInfo(int(pet.MonID), int(pet.Lv), int(pet.Nature), int(pet.Effect), int(pet.DV), nil)
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}
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for _, itemID := range r.ItemRewardIds {
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iteminfo := service.NewItemService().GetItemCount(itemID)
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ret.ItemList = append(ret.ItemList, data.ItemInfo{ItemId: itemID, ItemCnt: iteminfo.ItemCnt})
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}
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return nil
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}
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