feat: 新增多个战斗技能效果实现
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This commit is contained in:
xinian
2026-03-08 10:34:23 +08:00
committed by cnb
parent 042a48088d
commit 3dd2d40c50
43 changed files with 1278 additions and 797 deletions

View File

@@ -0,0 +1,41 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 419 - m回合内若对手处于能力强化状态则每回合都会受到k点固定伤害
type Effect419 struct {
node.EffectNode
}
func (e *Effect419) Action_end() bool {
for _, V := range e.Ctx().Opp.Prop[:] {
if V > 0 {
fixedDamage := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())) // k点固定伤害
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: fixedDamage,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
return true
}
}
return true
}
func (e *Effect419) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续m回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 419, &Effect419{})
}