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34
logic/service/fight/effect/effect_406.go
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34
logic/service/fight/effect/effect_406.go
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 406 - 2 n回合内受到攻击m%几率回复k点体力
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type Effect406 struct {
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node.EffectNode
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}
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func (e *Effect406) Skill_Use_ex() bool {
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chance := e.Args()[1].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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healAmount := alpacadecimal.NewFromInt(int64(e.Args()[2].IntPart()))
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func (e *Effect406) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 406, &Effect406{})
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}
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