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28
logic/service/fight/effect/effect_404.go
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28
logic/service/fight/effect/effect_404.go
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 404 - 恢复双方所有体力
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type Effect404 struct {
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node.EffectNode
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}
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func (e *Effect404) OnSkill() bool {
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// 恢复我方所有体力
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ourMaxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, ourMaxHp)
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// 恢复对手所有体力
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oppMaxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
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e.Ctx().Opp.Heal(e.Ctx().Opp, &action.SelectSkillAction{}, oppMaxHp)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 404, &Effect404{})
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}
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