feat: 新增多个战斗技能效果实现
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This commit is contained in:
xinian
2026-03-08 10:34:23 +08:00
committed by cnb
parent 042a48088d
commit 3dd2d40c50
43 changed files with 1278 additions and 797 deletions

View File

@@ -0,0 +1,26 @@
package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 172 - 2 若后出手则给予对方损伤的1/n会回复自己的体力
type Effect172 struct {
node.EffectNode
}
func (e *Effect172) OnSkill() bool {
if !e.Input.FightC.IsFirst(e.Input.Player) {
return true
}
damage := e.Ctx().Opp.SumDamage
healAmount := damage.Div(e.Args()[0]) // 损伤的1/n
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 172, &Effect172{})
}