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29
logic/service/fight/effect/500.go
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29
logic/service/fight/effect/500.go
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 500 - 若对手处于害怕状态则伤害翻倍
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type Effect500 struct {
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node.EffectNode
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}
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func (e *Effect500) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().Opp.StatEffect_Exist(info.PetStatus.Fear) {
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// 伤害翻倍
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e.Ctx().SkillEntity.Power *= 2
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 500, &Effect500{})
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}
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