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37
logic/service/fight/effect/432.go
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37
logic/service/fight/effect/432.go
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package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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func init() {
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t := &Effect432{
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EffectNode: node.EffectNode{},
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}
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input.InitEffect(input.EffectType.Skill, 432, t)
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}
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// 432 - n回合内对手所有攻击必定MISS,必中技能有效
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type Effect432 struct {
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node.EffectNode
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}
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func (e *Effect432) SkillHit_ex() bool {
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//fmt.Println(e.Ctx().SkillEntity)
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if e.Ctx().SkillEntity == nil {
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return true
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}
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e.Ctx().SkillEntity.SetMiss()
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return true
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}
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func (e *Effect432) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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