feat: 新增多个战斗技能效果实现
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This commit is contained in:
xinian
2026-03-08 10:34:23 +08:00
committed by cnb
parent 042a48088d
commit 3dd2d40c50
43 changed files with 1278 additions and 797 deletions

View File

@@ -0,0 +1,37 @@
package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
func init() {
t := &Effect432{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 432, t)
}
// 432 - n回合内对手所有攻击必定MISS必中技能有效
type Effect432 struct {
node.EffectNode
}
func (e *Effect432) SkillHit_ex() bool {
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
e.Ctx().SkillEntity.SetMiss()
return true
}
func (e *Effect432) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}