feat: 新增多个战斗技能效果实现
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This commit is contained in:
xinian
2026-03-08 10:34:23 +08:00
committed by cnb
parent 042a48088d
commit 3dd2d40c50
43 changed files with 1278 additions and 797 deletions

View File

@@ -0,0 +1,34 @@
package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 190 - n回合内若受到攻击消除对手所有能力强化状态
type Effect190 struct {
node.EffectNode
}
func (e *Effect190) Skill_Use_ex() bool {
if e.Ctx().SkillEntity == nil {
return true
}
// 消除对手所有能力强化状态
for i, _ := range e.Ctx().Opp.Prop[:] {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 1, info.AbilityOpType.RESET)
}
return true
}
func (e *Effect190) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 190, &Effect190{})
}