This commit is contained in:
34
logic/service/fight/effect/190.go
Normal file
34
logic/service/fight/effect/190.go
Normal file
@@ -0,0 +1,34 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/info"
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
)
|
||||
|
||||
// 190 - n回合内,若受到攻击,消除对手所有能力强化状态
|
||||
type Effect190 struct {
|
||||
node.EffectNode
|
||||
}
|
||||
|
||||
func (e *Effect190) Skill_Use_ex() bool {
|
||||
if e.Ctx().SkillEntity == nil {
|
||||
return true
|
||||
}
|
||||
|
||||
// 消除对手所有能力强化状态
|
||||
for i, _ := range e.Ctx().Opp.Prop[:] {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 1, info.AbilityOpType.RESET)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func (e *Effect190) SetArgs(t *input.Input, a ...int) {
|
||||
e.EffectNode.SetArgs(t, a...)
|
||||
e.EffectNode.Duration(a[0]) // 持续n回合
|
||||
}
|
||||
func init() {
|
||||
input.InitEffect(input.EffectType.Skill, 190, &Effect190{})
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user