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36
logic/service/fight/effect/146.go
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36
logic/service/fight/effect/146.go
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 146 - n回合内,受到物理攻击时有m%几率使对方中毒
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type Effect146 struct {
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node.EffectNode
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}
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func (e *Effect146) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.PHYSICAL {
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chance := e.Args()[1].IntPart() // m%
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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poisonEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Poisoned))
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if poisonEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, poisonEffect)
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}
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}
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}
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return true
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}
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func (e *Effect146) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 146, &Effect146{})
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}
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