feat(middleware): 添加WebSocket服务端处理器

添加了WebSocket服务端处理器,支持WebSocket连接的升级和处理,
包括授权验证功能的实现

fix(fight): 修复NPC战斗逻辑中的问题

移除了NPC回合结束时的调试输出,优化了NPC技能选择逻辑,
确保只选择可使用的技能,并添加了NPC动作执行
This commit is contained in:
2026-01-07 02:30:21 +08:00
parent f5eb445aa0
commit 3c5b9a4ce8
7 changed files with 183 additions and 49 deletions

View File

@@ -0,0 +1,97 @@
package middleware
import (
"context"
"encoding/json"
"net"
"time"
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/glog"
"github.com/gogf/gf/v2/util/gconv"
"github.com/lxzan/gws"
)
type ServerHandler struct {
gws.BuiltinEventHandler
port int
target net.Conn
}
func (c *ServerHandler) OnOpen(socket *gws.Conn) {
// target, err := net.Dial("tcp", "127.0.0.1:"+gconv.String(c.port))
// if err != nil {
// glog.Debug(context.Background(), "连接失败")
// }
// c.target = target
// //errChan := make(chan error, 2)
// if c.target == nil {
// return
// }
// go func(conn net.Conn, socket *gws.Conn) {
// reader := bufio.NewReader(conn)
// LOOP:
// for {
// // select {
// // default:
// packlen, err := reader.Peek(4)
// if err != nil {
// socket.WriteClose(1000, nil)
// break LOOP
// }
// length := int32(binary.BigEndian.Uint32(packlen))
// data := make([]byte, length)
// io.ReadFull(reader, data)
// //pack_Ver := data[4] //因为包体已经解析所以这里直接取0
// // var pack = make([]byte, length)
// socket.WriteMessage(gws.OpcodeBinary, data)
// //t.event.RecvServerHandler(pack)
// // client.OnReceiveBase(client, pack, length)
// }
// }(c.target, socket)
// //err = <-errChan
// if err != io.EOF {
// log.Println("proxy error:", err)
// }
}
func (c *ServerHandler) OnPing(socket *gws.Conn, payload []byte) {
_ = socket.SetDeadline(time.Now().Add(2 * PingInterval))
_ = socket.WritePong(nil)
}
func (c *ServerHandler) OnPong(socket *gws.Conn, payload []byte) {}
func (c *ServerHandler) OnMessage(socket *gws.Conn, gwsmessage *gws.Message) {
//socket.WriteMessage(gwsmessage.Opcode, gwsmessage.Bytes())
for i := 0; i < 4; i++ {
jsondata := g.Map{"type": 1, "message": "hel " + gconv.String(i)}
json, _ := json.Marshal(jsondata)
socket.WriteMessage(gwsmessage.Opcode, json)
}
jsondata := g.Map{"type": 0, "message": "hel"}
json, _ := json.Marshal(jsondata)
socket.WriteMessage(gwsmessage.Opcode, json)
//fmt.Println(gwsmessage.Bytes())
}
func (c *ServerHandler) OnClose(socket *gws.Conn, err error) {
glog.Debug(context.Background(), "断开连接")
if c.target != nil {
c.target.Close()
}
}