feat: 新增精灵仓库管理及战斗特效逻辑

This commit is contained in:
xinian
2026-04-03 00:02:51 +08:00
committed by cnb
parent c19ee7de03
commit 3c160ef695
10 changed files with 859 additions and 279 deletions

View File

@@ -319,7 +319,6 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
FAttack: *f.First.AttackValue,
SAttack: *f.Second.AttackValue,
}
f.actionRound.Store(uint32(f.Round + 1))
//因为切完才能广播,所以必须和回合结束分开结算
f.Broadcast(func(fighter *input.Input) {
for _, switchAction := range f.Switch {