feat: 新增精灵仓库管理及战斗特效逻辑
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@@ -319,7 +319,6 @@ func (f *FightC) enterturn(firstAttack, secondAttack *action.SelectSkillAction)
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FAttack: *f.First.AttackValue,
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SAttack: *f.Second.AttackValue,
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}
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f.actionRound.Store(uint32(f.Round + 1))
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//因为切完才能广播,所以必须和回合结束分开结算
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f.Broadcast(func(fighter *input.Input) {
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for _, switchAction := range f.Switch {
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