feat: 新增精灵仓库管理及战斗特效逻辑

This commit is contained in:
xinian
2026-04-03 00:02:51 +08:00
committed by cnb
parent c19ee7de03
commit 3c160ef695
10 changed files with 859 additions and 279 deletions

199
logic/controller/pet_bag.go Normal file
View File

@@ -0,0 +1,199 @@
package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
)
// SavePetBagOrder 保存当前主背包和备用背包顺序
func (h Controller) SavePetBagOrder(
data *pet.SavePetBagOrderInboundInfo,
player *player.Player) (result *fight.NullOutboundInfo,
err errorcode.ErrorCode) {
syncBackupPetList(player)
if len(data.PetList) > 6 || len(data.BackupPetList) > 6 {
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
totalPetCount := len(player.Info.PetList) + len(player.Info.BackupPetList)
if len(data.PetList)+len(data.BackupPetList) != totalPetCount {
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
petMap := buildPetInfoMap(player.Info.PetList, player.Info.BackupPetList)
used := make(map[uint32]struct{}, totalPetCount)
battleList, ok := buildOrderedPetList(data.PetList, petMap, used)
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
backupList, ok := buildOrderedPetList(data.BackupPetList, petMap, used)
if !ok {
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if len(used) != totalPetCount {
return nil, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
player.Info.PetList = battleList
player.Info.BackupPetList = backupList
player.Service.Info.Save(*player.Info)
return nil, 0
}
// PetRetrieveFromWarehouse 领回仓库精灵
func (h Controller) PetRetrieveFromWarehouse(
data *pet.PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if _, ok := findPetListSlot(player, data.CatchTime); ok {
return nil, 0
}
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return nil, 0
}
syncBackupPetList(player)
changed := false
if len(player.Info.PetList) < 6 {
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
changed = true
} else if len(player.Info.BackupPetList) < 6 {
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
changed = true
}
if changed {
player.Service.Info.Save(*player.Info)
}
return nil, 0
}
// TogglePetBagWarehouse 精灵背包仓库切换
func (h Controller) TogglePetBagWarehouse(
data *pet.PetReleaseInboundInfo,
player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetReleaseOutboundInfo{
Flag: uint32(data.Flag),
}
if player.IsArenaSwitchLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
}
syncBackupPetList(player)
switch data.Flag {
case 0:
slot, ok := findPetListSlot(player, data.CatchTime)
if !ok {
return result, errorcode.ErrorCodes.ErrPokemonNotExists
}
if !slot.isValid() {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if !player.Service.Pet.Update(slot.info) {
return result, errorcode.ErrorCodes.ErrSystemError
}
slot.remove()
if slot.kind == petListKindMain {
player.Service.Info.Save(*player.Info)
}
case 1:
if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if _, ok := findPetListSlot(player, data.CatchTime); ok {
return result, 0
}
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return result, errorcode.ErrorCodes.ErrPokemonNotExists
}
if len(player.Info.PetList) < 6 {
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
} else {
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
}
result.PetInfo = petInfo.Data
}
if len(player.Info.PetList) > 0 {
result.FirstPetTime = player.Info.PetList[0].CatchTime
}
return result, 0
}
// TogglePetBagWarehouseLegacy 旧版精灵背包仓库切换
func (h Controller) TogglePetBagWarehouseLegacy(
data *pet.PetReleaseLegacyInboundInfo,
player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetReleaseOutboundInfo{
Flag: uint32(data.Flag),
}
if player.IsArenaSwitchLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
}
switch data.Flag {
case 0:
index, currentPet, ok := player.FindPet(data.CatchTime)
if !ok {
break
}
if index < 0 || index >= len(player.Info.PetList) {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if !player.Service.Pet.Update(*currentPet) {
return result, errorcode.ErrorCodes.ErrSystemError
}
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
player.Info.BackupPetList = append(player.Info.BackupPetList, *currentPet)
case 1:
if len(player.Info.PetList) >= 6 {
break
}
if _, _, ok := player.FindPet(data.CatchTime); ok {
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
break
}
if index, backupPet, ok := findBackupPet(player, data.CatchTime); ok {
if index < 0 || index >= len(player.Info.BackupPetList) {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
result.PetInfo = *backupPet
player.Info.PetList = append(player.Info.PetList, *backupPet)
player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...)
break
}
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return result, errorcode.ErrorCodes.ErrPokemonNotExists
}
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
result.PetInfo = petInfo.Data
}
if len(player.Info.PetList) > 0 {
result.FirstPetTime = player.Info.PetList[0].CatchTime
}
return result, 0
}

View File

@@ -52,187 +52,10 @@ func (h Controller) GetPetReleaseList(
return buildPetListOutboundInfo(buildWarehousePetList(player)), 0
}
<<<<<<< ours
// PetReleaseToWarehouse 将精灵从仓库包中放生
// data: 包含精灵ID和捕获时间的输入信息
// player: 当前玩家对象
// 返回: 无数据和错误码
func (h Controller) PetReleaseToWarehouse(
data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, _, inBag := player.FindPet(data.CatchTime)
_, _, inBackup := findBackupPet(player, data.CatchTime)
freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
// 如果背包没找到,再放入背包
if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
}
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
return nil, err
}
// PetRetrieveFromWarehouse 领回包
func (h Controller) PetRetrieveFromWarehouse(
data *pet.PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
//如果背包没找到,再放入背包
if _, _, ok := player.FindPet(data.CatchTime); !ok {
if petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime); petInfo != nil {
syncBackupPetList(player)
if len(player.Info.PetList) < 6 {
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
} else if len(player.Info.BackupPetList) < 6 {
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
}
player.Service.Info.Save(*player.Info)
}
}
return nil, 0
}
// TogglePetBagWarehouse 精灵背包仓库切换
func (h Controller) TogglePetBagWarehouse(
data *pet.PetReleaseInboundInfo,
player *player.Player) (result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetReleaseOutboundInfo{}
result.Flag = uint32(data.Flag)
if player.IsArenaSwitchLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
}
syncBackupPetList(player)
switch data.Flag {
case 0:
if index, currentPet, ok := player.FindPet(data.CatchTime); ok {
if index < 0 || index >= len(player.Info.PetList) {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if !player.Service.Pet.Update(*currentPet) {
return result, errorcode.ErrorCodes.ErrSystemError
}
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
player.Service.Info.Save(*player.Info)
break
}
index, currentPet, ok := findBackupPet(player, data.CatchTime)
if !ok {
return result, errorcode.ErrorCodes.ErrPokemonNotExists
}
if index < 0 || index >= len(player.Info.BackupPetList) {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if !player.Service.Pet.Update(*currentPet) {
return result, errorcode.ErrorCodes.ErrSystemError
}
player.Info.BackupPetList = append(player.Info.BackupPetList[:index], player.Info.BackupPetList[index+1:]...)
case 1:
if len(player.Info.PetList) >= 6 && len(player.Info.BackupPetList) >= 6 {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if _, _, ok := player.FindPet(data.CatchTime); ok {
return result, 0
}
if _, _, ok := findBackupPet(player, data.CatchTime); ok {
return result, 0
}
petInfo := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if petInfo == nil {
return result, errorcode.ErrorCodes.ErrPokemonNotExists
}
if len(player.Info.PetList) < 6 {
player.Info.PetList = append(player.Info.PetList, petInfo.Data)
} else {
player.Info.BackupPetList = append(player.Info.BackupPetList, petInfo.Data)
}
result.PetInfo = petInfo.Data
}
if len(player.Info.PetList) > 0 {
result.FirstPetTime = player.Info.PetList[0].CatchTime
}
return nil, 0
}
func (h Controller) TogglePetBagWarehouseLegacy(
data *pet.PetReleaseLegacyInboundInfo,
player *player.Player) (
result *pet.PetReleaseOutboundInfo,
err errorcode.ErrorCode) { //这个时候player应该是空的
//放入背包=数据库置1+添加到背包+pet release发包 仓库=数据库置0+移除背包 设置首发等于取到首发精灵后重新排序
//这里只修改,因为添加和移除背包在宠物获取时已经做了
result = &pet.PetReleaseOutboundInfo{}
result.Flag = uint32(data.Flag)
//擂台住不能换精灵
if player.IsArenaSwitchLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
}
switch data.Flag {
case 0:
index, pet, ok := player.FindPet(data.CatchTime)
if ok {
// ========== 新增index合法性校验 ==========
if index < 0 || index >= len(player.Info.PetList) {
return result, errorcode.ErrorCodes.ErrPokemonIDMismatch
}
if !player.Service.Pet.Update(*pet) {
return result, errorcode.ErrorCodes.ErrSystemError
}
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
player.Info.BackupPetList = append(player.Info.BackupPetList, *pet)
player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...)
}
// break // 只移除第一个匹配值,若需移除所有,可省略 break 继续循环
case 1:
if len(player.Info.PetList) < 6 {
//todo 背包
_, _, ok := player.FindPet(data.CatchTime)
//如果背包没找到,再放入背包
if !ok {
r := player.Service.Pet.PetInfoOneByCatchTime(data.CatchTime)
if r == nil {
return result, errorcode.ErrorCodes.ErrPokemonNotExists
}
player.Info.PetList = append(player.Info.PetList, r.Data)
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
result.PetInfo = r.Data
} else {
player.Info.BackupPetList = removePetByCatchTime(player.Info.BackupPetList, data.CatchTime)
}
}
}
if len(player.Info.PetList) > 0 {
result.FirstPetTime = player.Info.PetList[0].CatchTime //设置首发
}
return result, 0
}
=======
>>>>>>> theirs
// PlayerShowPet 精灵展示
func (h Controller) PlayerShowPet(
data *pet.PetShowInboundInfo, player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
data *pet.PetShowInboundInfo,
player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) {
result = &pet.PetShowOutboundInfo{
UserID: data.Head.UserID,
CatchTime: data.CatchTime,
@@ -256,60 +79,4 @@ func (h Controller) PlayerShowPet(
result = buildPetShowOutboundInfo(data.Head.UserID, data.Flag, currentPet)
defer player.GetSpace().Broadcast(player, data.Head.CMD, result)
return
<<<<<<< ours
}
// PetOneCure 单体治疗
func (h Controller) PetOneCure(
data *pet.PetOneCureInboundInfo, player *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if player.IsArenaHealLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
}
_, currentPet, ok := player.FindPet(data.CatchTime)
if ok {
defer currentPet.Cure()
}
return &pet.PetOneCureOutboundInfo{
CatchTime: data.CatchTime,
}, 0
}
// PetFirst 精灵首发
func (h Controller) PetFirst(
data *pet.PetDefaultInboundInfo, player *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
//擂台住不能换精灵
if player.IsArenaSwitchLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
}
result = &pet.PetDefaultOutboundInfo{}
index, _, ok := player.FindPet(data.CatchTime)
if ok && index != 0 {
player.Info.PetList[index], player.Info.PetList[0] = player.Info.PetList[0], player.Info.PetList[index]
result.IsDefault = 1
}
return result, 0
}
// SetPetExp 设置宠物经验
func (h Controller) SetPetExp(data *pet.PetSetExpInboundInfo, player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := player.FindPet(data.CatchTime)
if found && currentPet.Level < 100 {
player.AddPetExp(currentPet, data.Exp)
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
}
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
=======
>>>>>>> theirs
}

View File

@@ -0,0 +1,220 @@
package controller
import (
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/modules/player/model"
)
type petListKind uint8
const (
petListKindMain petListKind = iota
petListKindBackup
)
type petListSlot struct {
list *[]model.PetInfo
index int
info model.PetInfo
kind petListKind
}
func (slot petListSlot) isValid() bool {
return slot.list != nil && slot.index >= 0 && slot.index < len(*slot.list)
}
func (slot petListSlot) remove() {
*slot.list = append((*slot.list)[:slot.index], (*slot.list)[slot.index+1:]...)
}
func buildPetShortInfo(info model.PetInfo) pet.PetShortInfo {
return pet.PetShortInfo{
ID: info.ID,
CatchTime: info.CatchTime,
Level: info.Level,
SkinID: info.SkinID,
ShinyLen: info.ShinyLen,
ShinyInfo: info.ShinyInfo,
}
}
func buildPetListOutboundInfo(petList []model.PetInfo) *pet.GetPetListOutboundInfo {
result := &pet.GetPetListOutboundInfo{
ShortInfoList: make([]pet.PetShortInfo, len(petList)),
}
for i := range petList {
result.ShortInfoList[i] = buildPetShortInfo(petList[i])
}
return result
}
func removePetByCatchTime(petList []model.PetInfo, catchTime uint32) []model.PetInfo {
for i := range petList {
if petList[i].CatchTime == catchTime {
return append(petList[:i], petList[i+1:]...)
}
}
return petList
}
func buildCatchTimeSet(petLists ...[]model.PetInfo) map[uint32]struct{} {
total := 0
for _, petList := range petLists {
total += len(petList)
}
catchTimes := make(map[uint32]struct{}, total)
for _, petList := range petLists {
for _, petInfo := range petList {
catchTimes[petInfo.CatchTime] = struct{}{}
}
}
return catchTimes
}
func buildPetInfoMap(petLists ...[]model.PetInfo) map[uint32]model.PetInfo {
total := 0
for _, petList := range petLists {
total += len(petList)
}
petMap := make(map[uint32]model.PetInfo, total)
for _, petList := range petLists {
for _, petInfo := range petList {
petMap[petInfo.CatchTime] = petInfo
}
}
return petMap
}
func buildWarehousePetList(player *player.Player) []model.PetInfo {
allPets := player.Service.Pet.PetInfo(0)
if len(allPets) == 0 {
return make([]model.PetInfo, 0)
}
usedCatchTimes := buildCatchTimeSet(player.Info.PetList, player.Info.BackupPetList)
result := make([]model.PetInfo, 0, len(allPets))
for i := range allPets {
catchTime := allPets[i].Data.CatchTime
if _, exists := usedCatchTimes[catchTime]; exists {
continue
}
result = append(result, allPets[i].Data)
}
return result
}
func findBackupPet(player *player.Player, catchTime uint32) (int, *model.PetInfo, bool) {
for i := range player.Info.BackupPetList {
if player.Info.BackupPetList[i].CatchTime == catchTime {
return i, &player.Info.BackupPetList[i], true
}
}
return -1, nil, false
}
func findPetListSlot(player *player.Player, catchTime uint32) (petListSlot, bool) {
if index, petInfo, ok := player.FindPet(catchTime); ok {
return petListSlot{
list: &player.Info.PetList,
index: index,
info: *petInfo,
kind: petListKindMain,
}, true
}
if index, petInfo, ok := findBackupPet(player, catchTime); ok {
return petListSlot{
list: &player.Info.BackupPetList,
index: index,
info: *petInfo,
kind: petListKindBackup,
}, true
}
return petListSlot{}, false
}
func syncBackupPetList(player *player.Player) {
if player.Info.BackupPetList == nil {
player.Info.BackupPetList = make([]model.PetInfo, 0)
return
}
bagPets := player.Service.Pet.PetInfo(0)
if len(bagPets) == 0 {
player.Info.BackupPetList = make([]model.PetInfo, 0)
return
}
bagCatchTimes := make(map[uint32]struct{}, len(bagPets))
for i := range bagPets {
bagCatchTimes[bagPets[i].Data.CatchTime] = struct{}{}
}
mainPetCatchTimes := buildCatchTimeSet(player.Info.PetList)
nextBackupList := make([]model.PetInfo, 0, len(player.Info.BackupPetList))
for _, petInfo := range player.Info.BackupPetList {
if _, inBag := bagCatchTimes[petInfo.CatchTime]; !inBag {
continue
}
if _, inMain := mainPetCatchTimes[petInfo.CatchTime]; inMain {
continue
}
nextBackupList = append(nextBackupList, petInfo)
}
player.Info.BackupPetList = nextBackupList
}
func buildUserBagPetInfo(player *player.Player) *pet.GetUserBagPetInfoOutboundInfo {
syncBackupPetList(player)
result := &pet.GetUserBagPetInfoOutboundInfo{
PetList: make([]model.PetInfo, len(player.Info.PetList)),
BackupPetList: make([]model.PetInfo, len(player.Info.BackupPetList)),
}
copy(result.PetList, player.Info.PetList)
copy(result.BackupPetList, player.Info.BackupPetList)
return result
}
func buildOrderedPetList(
catchTimes []uint32,
petMap map[uint32]model.PetInfo,
used map[uint32]struct{},
) ([]model.PetInfo, bool) {
result := make([]model.PetInfo, 0, len(catchTimes))
for _, catchTime := range catchTimes {
if catchTime == 0 {
return nil, false
}
if _, exists := used[catchTime]; exists {
return nil, false
}
petInfo, exists := petMap[catchTime]
if !exists {
return nil, false
}
used[catchTime] = struct{}{}
result = append(result, petInfo)
}
return result, true
}
func buildPetShowOutboundInfo(userID, flag uint32, info *model.PetInfo) *pet.PetShowOutboundInfo {
return &pet.PetShowOutboundInfo{
UserID: userID,
CatchTime: info.CatchTime,
ID: info.ID,
Flag: flag,
Dv: info.Dv,
ShinyLen: info.ShinyLen,
ShinyInfo: info.ShinyInfo,
SkinID: info.SkinID,
}
}

View File

@@ -0,0 +1,73 @@
package controller
import (
"blazing/common/data/xmlres"
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
)
// PetReleaseToWarehouse 将精灵从仓库包中放生
func (h Controller) PetReleaseToWarehouse(
data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, _, inBag := player.FindPet(data.CatchTime)
_, _, inBackup := findBackupPet(player, data.CatchTime)
freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden
if inBag || inBackup || freeForbidden == 1 {
return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse
}
if !player.Service.Pet.UpdateFree(data.CatchTime, 1) {
return nil, errorcode.ErrorCodes.ErrSystemError
}
return nil, 0
}
// PetOneCure 单体治疗
func (h Controller) PetOneCure(
data *pet.PetOneCureInboundInfo, player *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) {
if player.IsArenaHealLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotHeal
}
_, currentPet, ok := player.FindPet(data.CatchTime)
if ok {
defer currentPet.Cure()
}
return &pet.PetOneCureOutboundInfo{
CatchTime: data.CatchTime,
}, 0
}
// PetFirst 精灵首发
func (h Controller) PetFirst(
data *pet.PetDefaultInboundInfo, player *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) {
if player.IsArenaSwitchLocked() {
return result, errorcode.ErrorCodes.ErrChampionCannotSwitch
}
result = &pet.PetDefaultOutboundInfo{}
index, _, ok := player.FindPet(data.CatchTime)
if ok && index != 0 {
player.Info.PetList[index], player.Info.PetList[0] = player.Info.PetList[0], player.Info.PetList[index]
result.IsDefault = 1
}
return result, 0
}
// SetPetExp 设置宠物经验
func (h Controller) SetPetExp(
data *pet.PetSetExpInboundInfo,
player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := player.FindPet(data.CatchTime)
if !found || currentPet.Level >= 100 {
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, errorcode.ErrorCodes.ErrSystemError
}
player.AddPetExp(currentPet, data.Exp)
return &pet.PetSetExpOutboundInfo{Exp: player.Info.ExpPool}, 0
}