refactor(fight): 重构战斗模块
- 移除未使用的结构体和接口 - 优化战斗准备和邀请逻辑 - 调整玩家和怪物信息的处理方式 - 更新战斗相关的数据结构 - 重构战斗模式和邀请相关代码
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@@ -26,7 +26,7 @@ func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *s
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// 获取自己房间的家具
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func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *socket.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) {
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result = &room.FitmentAllOutboundInfo{}
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result.Fitments = make([]room.FitmentShowInfo, 0)
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result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1})
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result.Fitments = make([]room.FitmentItemInfo, 0)
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return
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}
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