refactor(effect): 重构效果节点生命周期管理及属主控制逻辑

- 将Alive()方法改为Alive(bool)可设置方法,替代NotALive()
- 将GetOwner()改为Owner(bool)可设置方法
- 修复效果初始化时默认激活状态
- 优化效果叠层和取消逻辑
- 修正超时处理日志输出
This commit is contained in:
1
2025-11-03 14:46:33 +00:00
parent 1ebf500121
commit 35935549bd
13 changed files with 77 additions and 125 deletions

View File

@@ -7,15 +7,14 @@ import (
func BenchmarkByteArray(b *testing.B) {
b.ReportAllocs()
//写入
testbyte:=CreateByteArray()
for i := 0; i < b.N; i++ {
testbyte.writeNumber(42)
testbyte.writeNumber(12345.4)
testbyte.writeNumber(123456789)
testbyte.writeNumber(1234567890123456789)
testbyte.WriteString("test string")
testbyte.Bytes()
}
testbyte := CreateByteArray(nil)
for i := 0; i < b.N; i++ {
testbyte.writeNumber(42)
testbyte.writeNumber(12345.4)
testbyte.writeNumber(123456789)
testbyte.writeNumber(1234567890123456789)
testbyte.WriteString("test string")
testbyte.Bytes()
}
}