refactor(effect): 重构效果节点生命周期管理及属主控制逻辑
- 将Alive()方法改为Alive(bool)可设置方法,替代NotALive() - 将GetOwner()改为Owner(bool)可设置方法 - 修复效果初始化时默认激活状态 - 优化效果叠层和取消逻辑 - 修正超时处理日志输出
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@@ -7,15 +7,14 @@ import (
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func BenchmarkByteArray(b *testing.B) {
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b.ReportAllocs()
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//写入
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testbyte:=CreateByteArray()
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for i := 0; i < b.N; i++ {
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testbyte.writeNumber(42)
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testbyte.writeNumber(12345.4)
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testbyte.writeNumber(123456789)
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testbyte.writeNumber(1234567890123456789)
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testbyte.WriteString("test string")
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testbyte.Bytes()
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}
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testbyte := CreateByteArray(nil)
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for i := 0; i < b.N; i++ {
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testbyte.writeNumber(42)
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testbyte.writeNumber(12345.4)
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testbyte.writeNumber(123456789)
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testbyte.writeNumber(1234567890123456789)
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testbyte.WriteString("test string")
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testbyte.Bytes()
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}
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}
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