```
refactor(common/cool/coolconfig): 修改RPC配置字段类型 将RPC字段从uint16类型更改为string类型的Address字段, 以支持更灵活的地址配置。同时更新了配置初始化逻辑, 从server.rpc改为server.address作为配置键。 ```
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@@ -34,11 +34,10 @@ func KickPlayer(userid uint32) error { //踢出玩家
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//TODO 返回错误码
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//var player *entity.Player
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if player1, ok := Mainplayer.Load(userid); ok {
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player1.Kick()
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player1.Kick(0)
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}
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//return player
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return nil
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}
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