```
refactor(common/cool/coolconfig): 修改RPC配置字段类型 将RPC字段从uint16类型更改为string类型的Address字段, 以支持更灵活的地址配置。同时更新了配置初始化逻辑, 从server.rpc改为server.address作为配置键。 ```
This commit is contained in:
@@ -221,12 +221,16 @@ func (p *Player) ItemAdd(ItemId, ItemCnt uint32) (result bool) {
|
||||
return false
|
||||
}
|
||||
|
||||
func (player1 *Player) Kick() {
|
||||
func (player1 *Player) Kick(qtype int) {
|
||||
if player1.IsLogin {
|
||||
//取成功,否则创建
|
||||
//player1.Save() //先保存数据再返回
|
||||
head := common.NewTomeeHeader(1001, player1.Info.UserID)
|
||||
head.Result = uint32(errorcode.ErrorCodes.ErrXinPlanSleepMode)
|
||||
|
||||
head.Result = uint32(errorcode.ErrorCodes.ErrAccountLoggedInElsewhere)
|
||||
if qtype == 1 {
|
||||
head.Result = uint32(errorcode.ErrorCodes.ErrXinPlanSleepMode)
|
||||
}
|
||||
//实际上这里有个问题,会造成重复保存问题
|
||||
|
||||
player1.SendPack(head.Pack(nil))
|
||||
|
||||
Reference in New Issue
Block a user