```
refactor(common/cool/coolconfig): 修改RPC配置字段类型 将RPC字段从uint16类型更改为string类型的Address字段, 以支持更灵活的地址配置。同时更新了配置初始化逻辑, 从server.rpc改为server.address作为配置键。 ```
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@@ -3,7 +3,6 @@ package info
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import (
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"blazing/common/data"
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"blazing/modules/player/model"
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"fmt"
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"github.com/tnnmigga/enum"
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)
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@@ -259,11 +258,6 @@ type NoteReadyToFightInfo struct {
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OpponentPetList []ReadyFightPetInfo `fieldDesc:"敌方的精灵信息 如果是野怪 那么再给客户端发送这个包体时就提前生成好了这只精灵的PetInfo,然后把从PetInfo中把部分信息写入到这个敌方的精灵信息中再发送这个包结构体" serialize:"lengthFirst,lengthType=uint16,type=structArray"`
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}
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// 当A和B都 这时候给双方回复开始战斗包
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func (t *NoteReadyToFightInfo) onBothFinished() {
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fmt.Println("A和B都已完成,触发onBothFinished")
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}
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// ReadyFightPetInfo 准备战斗的精灵信息结构体,ReadyFightPetInfo类
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type ReadyFightPetInfo struct {
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// 精灵ID,@UInt long
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