```
refactor(common/cool/coolconfig): 修改RPC配置字段类型 将RPC字段从uint16类型更改为string类型的Address字段, 以支持更灵活的地址配置。同时更新了配置初始化逻辑, 从server.rpc改为server.address作为配置键。 ```
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@@ -15,7 +15,7 @@ import (
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)
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// Compare 比较两个1v1战斗动作的执行优先级(核心逻辑)
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func (f *FightC) Compare(a, b action.BattleActionI) (action.BattleActionI, action.BattleActionI) {
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func (*FightC) Compare(a, b action.BattleActionI) (action.BattleActionI, action.BattleActionI) {
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// 动作本身的优先级比较
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p1 := b.Priority() - a.Priority()
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if p1 > 0 { // 对手优先级更高
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