refactor(common/cool/coolconfig): 修改RPC配置字段类型

将RPC字段从uint16类型更改为string类型的Address字段,
以支持更灵活的地址配置。同时更新了配置初始化逻辑,
从server.rpc改为server.address作为配置键。
```
This commit is contained in:
昔念
2026-01-25 03:40:29 +08:00
parent 392061df04
commit 32f57732fe
20 changed files with 166 additions and 196 deletions

View File

@@ -15,7 +15,7 @@ import (
)
// Compare 比较两个1v1战斗动作的执行优先级核心逻辑
func (f *FightC) Compare(a, b action.BattleActionI) (action.BattleActionI, action.BattleActionI) {
func (*FightC) Compare(a, b action.BattleActionI) (action.BattleActionI, action.BattleActionI) {
// 动作本身的优先级比较
p1 := b.Priority() - a.Priority()
if p1 > 0 { // 对手优先级更高