refactor(common/cool/coolconfig): 修改RPC配置字段类型

将RPC字段从uint16类型更改为string类型的Address字段,
以支持更灵活的地址配置。同时更新了配置初始化逻辑,
从server.rpc改为server.address作为配置键。
```
This commit is contained in:
昔念
2026-01-25 03:40:29 +08:00
parent 392061df04
commit 32f57732fe
20 changed files with 166 additions and 196 deletions

View File

@@ -52,7 +52,7 @@ func processMonID(bm string) string {
// data: 包含挑战Boss信息的输入数据
// player: 当前玩家对象
// 返回: 战斗结果和错误码
func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
func (Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !p.CanFight() {
return nil, errorcode.ErrorCodes.ErrPokemonNoStamina
}
@@ -153,7 +153,7 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *pla
// data: 包含战斗野怪信息的输入数据
// player: 当前玩家对象
// 返回: 战斗结果和错误码
func (h Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
func (Controller) OnPlayerFightNpcMonster(data1 *fight.FightNpcMonsterInboundInfo, p *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if !p.CanFight() {
return nil, errorcode.ErrorCodes.ErrSystemError
}