fix(fight): 修复睡眠,修改战斗伤害叠加逻辑

This commit is contained in:
1
2025-11-09 02:29:21 +00:00
parent 18dcae0a9b
commit 2d010e10af
12 changed files with 83 additions and 75 deletions

View File

@@ -20,7 +20,7 @@ type Input struct {
*info.AttackValue
FightC common.FightI
// info.BattleActionI
Effects []Effect //effects 实际上全局就是effect无限回合 //effects容器 技能的
Effects []Effect //effects 实际上全局就是effect无限回合 //effects容器 技能的
DamageZone struct {
Damage decimal.Decimal //伤害
BeforeADD decimal.Decimal //攻击伤害