fix(fight): 修复睡眠,修改战斗伤害叠加逻辑
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@@ -20,7 +20,7 @@ type Input struct {
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*info.AttackValue
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FightC common.FightI
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// info.BattleActionI
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Effects []Effect //effects 实际上全局就是effect无限回合 //effects容器 技能的
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Effects []Effect //effects 实际上全局就是effect无限回合 //effects容器 技能的
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DamageZone struct {
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Damage decimal.Decimal //伤害
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BeforeADD decimal.Decimal //攻击伤害
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