refactor(fight/effect): 重构SetArgs方法为可变参数形式,优化Effect62参数设置逻辑并同步更新Effect接口定义

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2025-09-23 23:05:23 +00:00
parent d1e4db92e8
commit 2855c3e773
3 changed files with 10 additions and 2 deletions

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@@ -27,7 +27,7 @@ type Effect interface {
SetInput(input *Input)
AfterAttr() //在获取属性前,比如重写对方属性AfterAttr
BeferAttr() //在获取属性后,比如视为对方属性
SetArgs(param []int)
SetArgs(param ...int)
IsCrit(opp *Input, skill *info.SkillEntity) //是否暴击
CalculateDamage(opp *Input, skill *info.SkillEntity) //击判定成功且伤害计算前触发
OnBeforeCalculateDamage(opp *Input, skill *info.SkillEntity) // 最终伤害计算前触发
@@ -193,6 +193,7 @@ func getTypeName(v interface{}) string {
func (c *Input) AddEffect(e Effect) {
//todo 免疫
//TODO 先激活
e.SetInput(c)
// 如果已有同 ID 的效果,尝试叠加
for _, eff := range c.Effects {