fix: 修复空提交问题
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@@ -30,9 +30,9 @@ func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *player.Player)
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return nil, 0
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}
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if !c.FightC.CanEscape() {
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if !c.FightC.CanEscape() { //用户对战不能逃跑
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return nil, 0
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return nil, errorcode.ErrorCodes.ErrCannotFleePlayerBattle
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}
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c.FightC.Over(c, info.BattleOverReason.PlayerEscape)
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return nil, 0
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@@ -55,7 +55,7 @@ func (h Controller) ARENA_FIGHT_OWENR(data *fight.ARENA_FIGHT_OWENR, c *player.P
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// 获取星际擂台信息的包 进入空间站地图前端会发送请求包 或者 有人站到星际擂台上后 广播回包
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// 前端到后端无数据内容
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// 后端到前端
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func (h Controller) ARENA_GET_INFO(data *fight.ARENA_GET_INFO, c *player.Player) (result *info.S2C_ARENA_GET_INFO, err errorcode.ErrorCode) {
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func (h Controller) ARENA_GET_INFO(data *fight.ARENA_GET_INFO, c *player.Player) (result *space.S2C_ARENA_GET_INFO, err errorcode.ErrorCode) {
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result = &space.GetSpace(c.Info.MapID).ARENA
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return
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@@ -3,7 +3,6 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"sync/atomic"
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"unsafe"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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@@ -13,8 +12,12 @@ import (
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// 接收战斗或者取消战斗的包
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func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.CanFight() {
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return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
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// if !c.CanFight() {
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// return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
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// }
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if !atomic.CompareAndSwapUint32(&c.Fightinfo.Status, 0, 1) { //邀请前提是自己没在战斗
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return nil, errorcode.ErrorCodes.ErrInBattle
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}
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if ok, p1 := c.AgreeBattle(data.UserID, data.Flag, data.Mode); ok {
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@@ -27,24 +30,27 @@ func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInbou
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// 邀请其他人进行战斗
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func (h Controller) OnPlayerInviteOtherFight(data *fight.InviteToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.CanFight() {
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return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
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}
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//进入邀请,以及确认对战模式
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c.Fightinfo = &info.Fightinfo{PlayerID: data.UserID,
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Mode: data.Mode,
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Status: info.BattleStatus.FIGHT_WITH_PLAYER}
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if !atomic.CompareAndSwapUint32(&c.Fightinfo.PlayerID, 0, data.UserID) { //邀请前提是自己没邀请别人
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return nil, errorcode.ErrorCodes.ErrCannotPerformAction
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}
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c.Fightinfo.Mode = data.Mode
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c.InvitePlayerToBattle()
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return nil, 0
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}
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// 取消和他人战斗
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// 取消队列
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func (h Controller) OnPlayerCanceledOtherInviteFight(data *fight.InviteFightCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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atomic.StorePointer(unsafe.Pointer(c.Fightinfo), nil)
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return nil, 0
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if atomic.LoadUint32(&c.Fightinfo.Status) != 0 { //如果没有战斗状态,则不做任何处理
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atomic.StoreUint32(&c.Fightinfo.Status, 0) //设置状态为0
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}
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//否则报错
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return nil, errorcode.ErrorCodes.ErrCannotCancelBattle
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}
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