diff --git a/logic/service/fight/info/BattlePetEntity.go b/logic/service/fight/info/BattlePetEntity.go index 8f2e2e95..b7474a23 100644 --- a/logic/service/fight/info/BattlePetEntity.go +++ b/logic/service/fight/info/BattlePetEntity.go @@ -3,7 +3,6 @@ package info import ( element "blazing/common/data/Element" "blazing/common/data/xmlres" - "fmt" "blazing/modules/blazing/model" "math/rand" @@ -43,9 +42,9 @@ func CreateBattlePetEntity(info *model.PetInfo, rand *rand.Rand) *BattlePetEntit ret.Info = info for i := 0; i < len(info.SkillList); i++ { //todo 技能信息应该每回合进行深拷贝,保证每次的技能效果都是不一样的 - fmt.Printf("技能1 %p\n", &info.SkillList[i]) + ret.Skills[i] = CreateSkill(&info.SkillList[i], rand, ret) - fmt.Printf("技能3 %p\n", ret.Skills[i].Info) + } return ret