fix: 修正 Effect71 技能逻辑顺序
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@@ -90,12 +90,13 @@ func (e *Effect71) ActionStart(a, b *action.SelectSkillAction) bool {
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if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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e.Ctx().SkillEntity.XML.CritRate = 16
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e.count--
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if e.count <= 0 {
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e.Alive(false)
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}
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e.count--
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e.Ctx().SkillEntity.XML.CritRate = 16
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}
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return true
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}
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func init() {
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