```
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feat(fight): 实现技能PP消耗Hook机制并优化效果处理

- 在Effect475中添加子效果时通过Ctx().Our.AddEffect正确添加效果
- 删除已废弃的Effect407、Effect440和Effect412效果类型
- 在fightc.go中实现技能使用后的PP消耗Hook机制,支持效果修改PP消耗数量
- 添加HookPP接口方法用于处理技能使用的PP消耗逻辑
- 在SkillInfo中添加Use方法用于实际消耗PP值
```
This commit is contained in:
昔念
2026-03-09 23:44:09 +08:00
parent 0961dc43e3
commit 1fa1ae848d
9 changed files with 121 additions and 54 deletions

View File

@@ -20,7 +20,8 @@ func (e *Effect475) Skill_Use() bool {
if damageDone.IntPart() < int64(damageThreshold) {
critDuration := int(e.Args()[1].IntPart())
e.GenSub(&Effect475_sub{}, critDuration)
e.Ctx().Our.AddEffect(e.Ctx().Our, e.GenSub(&Effect475_sub{}, critDuration))
}