```
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feat(fight): 实现技能PP消耗Hook机制并优化效果处理

- 在Effect475中添加子效果时通过Ctx().Our.AddEffect正确添加效果
- 删除已废弃的Effect407、Effect440和Effect412效果类型
- 在fightc.go中实现技能使用后的PP消耗Hook机制,支持效果修改PP消耗数量
- 添加HookPP接口方法用于处理技能使用的PP消耗逻辑
- 在SkillInfo中添加Use方法用于实际消耗PP值
```
This commit is contained in:
昔念
2026-03-09 23:44:09 +08:00
parent 0961dc43e3
commit 1fa1ae848d
9 changed files with 121 additions and 54 deletions

View File

@@ -0,0 +1,27 @@
package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 412 - 若自身体力小于1/n则每次攻击不消耗PP值
type Effect412 struct {
node.EffectNode
}
func (e *Effect412) HookPP(count *int) bool {
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
currentHp := e.Ctx().Our.CurrentPet.GetHP()
threshold := maxHp.Div(e.Args()[0]) // 1/n
if currentHp.Cmp(threshold) < 0 {
*count = 0
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 412, &Effect412{})
}