refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果

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2025-09-23 20:53:47 +00:00
parent fb89a67edb
commit 1ec9d46b23
8 changed files with 36 additions and 15 deletions

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@@ -6,7 +6,6 @@ import (
)
type PlayerI interface {
GetAction()
GetPlayerCaptureContext() *info.PlayerCaptureContext
Roll(int, int) (bool, float64, float64)
SendPack(b []byte) error