refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果
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@@ -6,7 +6,6 @@ import (
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)
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type PlayerI interface {
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GetAction()
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GetPlayerCaptureContext() *info.PlayerCaptureContext
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Roll(int, int) (bool, float64, float64)
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SendPack(b []byte) error
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