fix: 修复属性设置逻辑
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
This commit is contained in:
@@ -16,8 +16,11 @@ func (e *Effect190) Skill_Use_ex() bool {
|
||||
}
|
||||
|
||||
// 消除对手所有能力强化状态
|
||||
for i, _ := range e.Ctx().Opp.Prop[:] {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
|
||||
for i, v := range e.Ctx().Opp.Prop[:] {
|
||||
if v>0 {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true
|
||||
|
||||
@@ -16,6 +16,9 @@ func (e *Effect477) Skill_Use_ex() bool {
|
||||
}
|
||||
|
||||
for i, effectId := range e.SideEffectArgs[1:] {
|
||||
if effectId == 0 {
|
||||
continue
|
||||
}
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(effectId))
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,9 @@ func (e *Effect483) OnSkill() bool {
|
||||
if !e.IsFirst() { // 后出手
|
||||
v = v * 2
|
||||
}
|
||||
|
||||
if v == 0 {
|
||||
continue
|
||||
}
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(v))
|
||||
|
||||
}
|
||||
|
||||
@@ -23,7 +23,10 @@ func (e *Effect504) OnSkill() bool {
|
||||
}
|
||||
} else {
|
||||
for i, effectId := range e.SideEffectArgs[1:] {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(effectId))
|
||||
if effectId!=0 {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(effectId))
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,9 @@ func (e *Effect516) Skill_Use() bool {
|
||||
if currentHp.Cmp(threshold) < 0 {
|
||||
v *= 2
|
||||
}
|
||||
if v == 0 {
|
||||
continue
|
||||
}
|
||||
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v))
|
||||
}
|
||||
|
||||
|
||||
@@ -14,9 +14,11 @@ func (e *Effect523) Action_end() bool {
|
||||
// 检查对手是否还活着
|
||||
if e.Ctx().Opp.CurrentPet.Info.Hp > 0 {
|
||||
// 提升自身的全部能力等级
|
||||
for i := 0; i < 6; i++ {
|
||||
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(e.SideEffectArgs[i]))
|
||||
|
||||
for i, v := range e.SideEffectArgs {
|
||||
if v == 0 {
|
||||
continue
|
||||
}
|
||||
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
42
logic/service/fight/effect/538.go
Normal file
42
logic/service/fight/effect/538.go
Normal file
@@ -0,0 +1,42 @@
|
||||
package effect
|
||||
|
||||
import (
|
||||
"blazing/logic/service/fight/input"
|
||||
"blazing/logic/service/fight/node"
|
||||
)
|
||||
|
||||
type Effect538 struct {
|
||||
node.EffectNode
|
||||
}
|
||||
|
||||
func (e *Effect538) Skill_Use() bool {
|
||||
if e.Ctx().SkillEntity == nil {
|
||||
return true
|
||||
}
|
||||
isadd := false
|
||||
// 消除对手所有能力强化状态
|
||||
for i, v := range e.Ctx().Opp.Prop[:] {
|
||||
if v > 0 {
|
||||
if e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), 0) {
|
||||
isadd = true
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if isadd {
|
||||
for i, v := range e.SideEffectArgs[1:] {
|
||||
if v != 0 {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(v))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func init() {
|
||||
input.InitEffect(input.EffectType.Skill, 538, &Effect538{})
|
||||
|
||||
}
|
||||
@@ -17,6 +17,9 @@ func (e *Effect448) SetArgs(t *input.Input, a ...int) {
|
||||
func (e *Effect448) OnSkill() bool {
|
||||
|
||||
for i, v := range e.SideEffectArgs[1:] {
|
||||
if v == 0 {
|
||||
continue
|
||||
}
|
||||
if e.rev {
|
||||
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(v))
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user