feat(xmlres): 更新 BOSS 配置结构并优化字段注释

新增多个 BOSS 相关配置字段,包括任务关联、奖励机制与挑战限制等,
增强 BOSS 精灵的可配置性与业务表达能力。同时完善字段注释以对齐 XML
实际使用情况,并保留原有部分字段用于兼容历史配置。

fix(fight): 调整战斗胜利回调执行顺序以确保数据一致性

将战斗结束回调移至广播之前执行,保证在发送战斗结果前已完成所有状态
更新,尤其是针对胜利宠物的信息同步
This commit is contained in:
2025-11-22 22:57:32 +08:00
parent 7f443736bc
commit 1dbd4169e9
35 changed files with 518 additions and 360 deletions

View File

@@ -46,7 +46,7 @@ func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result
tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) {
r := c.ItemAdd(model.SingleItemInfo{ItemId: data.ItemId, ItemCnt: data.Count})
r := c.ItemAdd(model.ItemInfo{ItemId: data.ItemId, ItemCnt: data.Count})
if len(r) != 0 {
return &item.BuyOutboundInfo{
ItemId: data.ItemId,
@@ -55,7 +55,8 @@ func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result
Coins: c.Info.Coins,
}, 0
}
//购买失败,返还豆子
c.Info.Coins += data.Count * uint32(tt.Price)
}
return &item.BuyOutboundInfo{
@@ -129,7 +130,7 @@ func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (
t[data.ID] += 1
if t[data.ID] < uint32(te.CollectCnt) {
result.OutList = append(result.OutList, item.CateInfo{ID: uint32(talkcacche[te.Name]), Count: uint32(randomNum)})
c.ItemAdd(model.SingleItemInfo{ItemId: uint32(talkcacche[te.Name]), ItemCnt: uint32(randomNum)})
c.ItemAdd(model.ItemInfo{ItemId: uint32(talkcacche[te.Name]), ItemCnt: uint32(randomNum)})
}
return true
@@ -143,12 +144,12 @@ func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (
return result, 0
}
func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
var rrr []model.SingleItemInfo
var rrr []model.ItemInfo
for _, v := range data.ItemIds {
_, ok := xmlres.ItemsMAP[int(v)]
if ok {
rrr = append(rrr, model.SingleItemInfo{ItemId: uint32(v), ItemCnt: 1})
rrr = append(rrr, model.ItemInfo{ItemId: uint32(v), ItemCnt: 1})
}
}