feat: 新增战斗效果714-733
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This commit is contained in:
xinian
2026-03-30 15:32:48 +08:00
committed by cnb
parent 7a7fae05ea
commit 1d470e305a
7 changed files with 490 additions and 110 deletions

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@@ -431,11 +431,21 @@ var effectInfoByID = map[int]string{
711: "下{0}回合若自身能力提升状态被消除则必定致命一击",
712: "{0}回合内将对手的{1}能力降为0点",
713: "附加自身能力提升等级总和X{0}的固定伤害",
719: "未击败对手则{0}%令对手{1}",
720: "若先出手则当回合闪避对手的攻击技能",
721: "后出手时使对手下{0}回合攻击技能MISS",
722: "将自身相应的能力提升赋予给对手相应的能力下降",
723: "后出手时令对手下{0}回合先制-{1}",
724: "{0}回合内受到攻击{1}%恢复1/{2}体力",
725: "{0}回合内每回合有{1}%的概率降低对手最大体力的1/{2}",
726: "下{0}回合若对手先出手,则令对手当回合使用的攻击技能无效",
727: "后出手时将自身能力等级返回至上一回合结束时",
728: "自身处于能力提升状态时回合结束时直接减少对手1/{0}最大体力",
729: "{0}回合内若造成伤害大于{1}则{2}%概率使对手{3}",
730: "下回合起,{0}回合内每回合{1}",
731: "本回合打出致命一击则下{0}回合其它攻击技能必定致命一击",
732: "本回合若没有打出致命一击则{0}",
733: "反转自身能力下降状态,反转成功则对手{0}",
841: "使对手和自身同时降低1/{0}最大体力",
842: "若自身处于能力提升状态则造成的攻击伤害额外提升{0}%",
843: "下{0}回合令自身所有技能先制+{1}",