```
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feat(space): 添加地图模型配置支持并优化BOSS信息结构

添加MapModel字段到MapBossInfo结构体中,用于存储更完整的BOSS模型数据,
修改初始化逻辑从新的MapModel服务获取数据,并更新HP恢复逻辑使用新模型数据。

同时优化MapNode配置表结构,移除冗余字段并调整数据查询逻辑,
将IsBroadcast字段类型改为uint32以
This commit is contained in:
昔念
2026-04-01 06:27:03 +08:00
parent 977fc78cf6
commit 1b6586aedc
7 changed files with 145 additions and 53 deletions

View File

@@ -0,0 +1,65 @@
package model
import (
"blazing/cool"
)
// 表名统一改为 map_model
const (
TableNameMapModel = "map_model"
)
// 模型类型常量 (1:NPC, 2:精灵)
const (
MapModelTypeNPC = 1
MapModelTypePet = 2
)
// MapModelBroadcastNode 地图模型广播节点配置
type MapModelBroadcastNode struct {
TriggerID uint32 `gorm:"comment:'触发器ID'" json:"trigger_id" description:"触发器ID"`
Pos string `gorm:"type:varchar(255);default:'';comment:'位置'" json:"pos" description:"位置"`
HP int32 `gorm:"type:int;default:0;comment:'血量'" json:"hp" description:"血量"`
Direction int32 `gorm:"type:int;default:0;comment:'方向'" json:"direction" description:"方向"`
}
// MapModel 地图模型配置表(NPC/宠物)
type MapModel struct {
*cool.Model // 保留通用ModelID/创建时间/更新时间等)
*MapModelBroadcastNode
MapID int32 `gorm:"not null;index;comment:'所属地图ID'" json:"map_id" description:"地图ID"`
NodeID uint32 `gorm:"not null;default:0;comment:'节点ID'" json:"node_id" description:"节点ID"`
ModelID uint32 `gorm:"not null;default:0;comment:'模型ID(NPCID或精灵ID)'" json:"model_id" description:"模型ID"`
ModelType int32 `gorm:"type:int;default:1;comment:'模型类型(1:NPC,2:精灵)'" json:"model_type" description:"模型类型"`
ModelName string `gorm:"type:varchar(100);default:'';comment:'模型名称'" json:"model_name" description:"模型名称"`
HeadTalk string `gorm:"type:varchar(255);default:'';comment:'头顶对话框内容'" json:"head_talk" description:"头顶对话框内容"`
TriggerPlotID uint32 `gorm:"default:0;comment:'触发剧情ID0表示无剧情'" json:"trigger_plot_id" description:"触发剧情ID"`
Cloths []uint32 `gorm:"type:varchar(255);default:'';comment:'服装'" json:"cloths" description:"服装"`
Shinyid int32 `gorm:"type:int;default:0;comment:'是否发光'" json:"shiny" description:"是否发光"`
}
func (*MapModel) TableName() string {
return TableNameMapModel
}
func (*MapModel) GroupName() string {
return "default"
}
func NewMapModel() *MapModel {
return &MapModel{
Model: cool.NewModel(),
MapModelBroadcastNode: &MapModelBroadcastNode{},
}
}
func init() {
cool.CreateTable(&MapModel{})
}