refactor(user): 重构用户服务相关代码,将login模块功能迁移至user模块并优化相关结构体定义
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114
logic/service/user/CommendSvrInfo.go
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114
logic/service/user/CommendSvrInfo.go
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package user
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import (
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"blazing/cool"
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"blazing/logic/service/player"
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baseservice "blazing/modules/base/service"
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"blazing/modules/blazing/model"
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"github.com/butoften/array"
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)
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//var _ entity.Blazingservice = (*SidInfo)(nil)
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type SidInfo struct { //这里直接使用组合来实现将传入的原始头部数据和结构体参数序列化
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Head player.TomeeHeader `cmd:"105" struc:"[0]pad"` //玩家登录
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Sid []byte `struc:"[20]byte"` // 登录会话ID,固定长度16字节
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// ret []byte `struc:"[0]pad"`
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}
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// CommendSvrInfo 初始连接请求信息结构体
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type CommendSvrInfo struct {
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//Handler player.TomeeHeader //` struc:"[0]pad"` //消息头 ,这里为传入的头部数据,遍历此头部实现解析CommendSvrInfo
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MaxOnlineID uint32 `struc:"sizeof=ServerList"` // 最大连接数
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IsVip uint32 // 建议为0
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ServerInfoLen uint32 `struc:"sizeof=ServerList"` // 服务器信息长度 ServerInfo
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ServerList []ServerInfo // 服务器具体信息
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FriendInfoLen uint32 `struc:"sizeof=FriendInfo"`
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FriendInfo []FriendInfo // 好友id
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BlackInfoLen uint32 `struc:"sizeof=BlackInfo"`
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BlackInfo []BlackInfo // 黑名单id
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}
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// NewInInfo 创建并返回一个新的 commendSvrInfo 结构体实例
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// 返回的实例包含初始化的 ServerList、FriendInfo 和 BlackInfo 切片
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// IsVip 和 ServerInfoLen 字段被初始化为 0
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func NewInInfo() *CommendSvrInfo {
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return &CommendSvrInfo{
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// Handler: player.TomeeHeader{},
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// MaxOnlineID: 100,
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IsVip: 0,
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ServerInfoLen: 0,
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ServerList: make([]ServerInfo, 0),
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FriendInfo: make([]FriendInfo, 0),
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BlackInfo: make([]BlackInfo, 0),
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//Reversed: 0,
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}
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}
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// ServerInfo 服务器信息结构体
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type ServerInfo struct {
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// 连接ID, 即服务器序号
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OnlineID uint32
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// 当前服务器玩家在线数量, 供SWF显示
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UserCnt uint32
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// 服务器IP, 16字节UTF-8, 不足16补齐到16
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IP string `struc:"[16]byte"` // 定长模式:16字节
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// 端口
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Port uint16
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// 好友在线的个数
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Friends uint32
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}
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// NewServerInfo 创建新的服务器信息实例
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func newServerInfo() *ServerInfo {
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//getServerInfoList()
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return &ServerInfo{
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//OnlineID: 0,
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UserCnt: 20,
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//IP: "",
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// Port: 0,
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Friends: 1,
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}
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}
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func GetServerInfoList() []ServerInfo {
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dictInfoModel1 := model.NewServerList()
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mType := cool.DBM(dictInfoModel1)
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t, _ := mType.All()
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//fmt.Println(t)
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var ret []model.ServerList
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t.Structs(&ret)
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//fmt.Println(t)
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var ret1 []ServerInfo
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ip := baseservice.NewBaseSysConfService().GetValue("server_ip")
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for _, v := range ret {
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tt := newServerInfo()
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tt.OnlineID = uint32(v.OnlineID)
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// tt.UserCnt = v.UserCnt
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//tt.IP = v.IP
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tt.IP = ip
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tt.Port = v.Port
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// tt.Friends = v.Friends
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ret1 = append(ret1, *tt)
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}
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array.Sort(&ret1, func(a ServerInfo, b ServerInfo) bool {
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return a.OnlineID < b.OnlineID
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})
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//fmt.Printf("升序 Sort: %v\n", ret1)
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return ret1
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}
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type FriendInfo struct {
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BlackInfo
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TimePoke uint32
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}
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type BlackInfo struct {
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Userid uint32
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//TimePoke uint32
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}
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