feat: 新增战斗效果1253-1262
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@@ -535,6 +535,16 @@ var effectInfoByID = map[int]string{
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1250: "{0}回合内自身能力提升状态消失则下回合自身必定致命一击",
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1251: "自身体力低于200时必定先手",
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1252: "自身体力低于1/{0}时造成的伤害为{1}倍,低于1/{2}时伤害为{3}倍",
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1253: "击败对手则自身能力提升等级翻倍",
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1254: "先出手时消除对手回合类效果",
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1255: "{0}回合内每回合使用技能则{1}%令对手{2},未触发则附加对手最大体力1/{3}的百分比伤害",
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1256: "造成的伤害低于{0}时令对手{1},未触发则自身下{2}次攻击造成的伤害额外提升{3}%",
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1257: "对手不处于异常状态则吸取对手最大体力的1/{0}",
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1258: "造成的攻击伤害若高于{0}则自身免疫下{1}次受到的异常状态",
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1259: "{0}回合内有{1}%概率免疫对手攻击伤害,未触发则对手{2}",
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1260: "将自身能力下降状态双倍反馈给对手,反馈成功则{0}回合内免疫能力下降效果",
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1261: "吸取对手能力提升状态,吸取成功则附加{0}点固定伤害",
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1262: "获得{0}点护盾,护盾消失时使对手下{1}次攻击技能无效",
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1393: "{0}回合内每回合使用技能则造成伤害前令对手防御-{1}、速度-{2},未触发则附加对手最大体力1/{3}的百分比伤害",
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1394: "{0}回合内对手使用属性技能则随机进入{1}种异常状态",
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1395: "若先出手则必定打出致命一击",
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