```
refactor(cool): 修复Logger变量名拼写错误 将全局Logger变量从Loger修正为Logger,统一日志实例命名规范, 确保所有模块中日志记录的一致性。 BREAKING CHANGE: 全局日志实例变量名从Loger改为Logger ```
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@@ -32,12 +32,12 @@ func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.L
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fmt.Println("踢人失败", err)
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}
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cool.Loger.Info(context.TODO(), "踢人请求完成,继续登录流程")
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cool.Logger.Info(context.TODO(), "踢人请求完成,继续登录流程")
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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currentPlayer := player.GetPlayer(c, data.Head.UserID)
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if currentPlayer == nil {
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cool.Loger.Error(context.Background(), "获取玩家失败", data.Head.UserID)
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cool.Logger.Error(context.Background(), "获取玩家失败", data.Head.UserID)
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defer c.Close()
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return
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