```
feat(fight): 实现精灵切换时的出战和下场触发机制 - 新增SwitchOut接口方法用于精灵下场时触发 - 重命名Switch为SwitchIn用于精灵出战时触发 - 在战斗流程中添加精灵下场时的广播调用 - 修改EffectDefeatTrigger等效果的切换逻辑 refactor(effects): 优化战斗效果的切换处理逻辑 - 修改Effect147和Effect148的触发条件判断逻辑 -
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@@ -2,7 +2,7 @@ package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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"blazing/modules/config/model"
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)
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type BossService struct {
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