```
feat(fight): 实现精灵切换时的出战和下场触发机制 - 新增SwitchOut接口方法用于精灵下场时触发 - 重命名Switch为SwitchIn用于精灵出战时触发 - 在战斗流程中添加精灵下场时的广播调用 - 修改EffectDefeatTrigger等效果的切换逻辑 refactor(effects): 优化战斗效果的切换处理逻辑 - 修改Effect147和Effect148的触发条件判断逻辑 -
This commit is contained in:
@@ -2,7 +2,7 @@ package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/blazing/model"
|
||||
"blazing/modules/config/model"
|
||||
)
|
||||
|
||||
type BossService struct {
|
||||
|
||||
@@ -2,7 +2,7 @@ package service
|
||||
|
||||
import (
|
||||
"blazing/cool"
|
||||
"blazing/modules/blazing/model"
|
||||
"blazing/modules/config/model"
|
||||
)
|
||||
|
||||
type MELEEService struct {
|
||||
@@ -16,9 +16,9 @@ func NewMELEEService() *MELEEService {
|
||||
},
|
||||
}
|
||||
}
|
||||
func (s *MELEEService) Def() []model.MeleeConfig {
|
||||
func (s *MELEEService) Def() []model.PetBaseConfig {
|
||||
|
||||
var pets []model.MeleeConfig
|
||||
var pets []model.PetBaseConfig
|
||||
m := cool.DBM(s.Model)
|
||||
|
||||
m.OrderRandom().Limit(3).Scan(&pets)
|
||||
|
||||
Reference in New Issue
Block a user