feat(fight): 实现精灵切换时的出战和下场触发机制

- 新增SwitchOut接口方法用于精灵下场时触发
- 重命名Switch为SwitchIn用于精灵出战时触发
- 在战斗流程中添加精灵下场时的广播调用
- 修改EffectDefeatTrigger等效果的切换逻辑

refactor(effects): 优化战斗效果的切换处理逻辑

- 修改Effect147和Effect148的触发条件判断逻辑
-
This commit is contained in:
2025-12-25 20:49:54 +08:00
parent 99b1e9495c
commit 143e02de77
17 changed files with 75 additions and 260 deletions

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@@ -20,7 +20,7 @@ type MineralCollectionConfig struct {
DailyCollectCount uint32 `gorm:"column:daily_collect_count;not null;comment:每日可采集次数" json:"daily_collect_count"`
// ItemID 物品编号对应道具系统ID
ItemID []uint32 `gorm:"column:item_id; not null;index:idx_mineral_collection_config_item_id;comment:物品编号对应道具系统ID" json:"item_id"`
ItemIDS []uint32 `gorm:"column:item_ids;type:jsonb;index:idx_mineral_collection_config_item_id;comment:物品编号对应道具系统ID" json:"item_ids"`
// ItemMinCount 单次采集最小产出数量
// ItemMinCount uint32 `gorm:"column:item_min_count;not null;comment:单次采集最小产出数量" json:"item_min_count"`
// // ItemMaxCount 单次采集最大产出数量

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@@ -2,7 +2,7 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/config/model"
)
type BossService struct {

View File

@@ -2,7 +2,7 @@ package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"blazing/modules/config/model"
)
type MELEEService struct {
@@ -16,9 +16,9 @@ func NewMELEEService() *MELEEService {
},
}
}
func (s *MELEEService) Def() []model.MeleeConfig {
func (s *MELEEService) Def() []model.PetBaseConfig {
var pets []model.MeleeConfig
var pets []model.PetBaseConfig
m := cool.DBM(s.Model)
m.OrderRandom().Limit(3).Scan(&pets)