```
feat(fight): 实现精灵切换时的出战和下场触发机制 - 新增SwitchOut接口方法用于精灵下场时触发 - 重命名Switch为SwitchIn用于精灵出战时触发 - 在战斗流程中添加精灵下场时的广播调用 - 修改EffectDefeatTrigger等效果的切换逻辑 refactor(effects): 优化战斗效果的切换处理逻辑 - 修改Effect147和Effect148的触发条件判断逻辑 -
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@@ -33,7 +33,7 @@ func (h Controller) GetTalkCategory(data *item.TalkCateInboundInfo, c *player.Pl
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//service.NewItemService().GetItemCount(config.ItemID)
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for _, itemID := range config.ItemID {
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for _, itemID := range config.ItemIDS {
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itemCount := service.NewItemService().GetItemCount(itemID)
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success := c.ItemAdd(uint32(itemID), uint32(itemCount))
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if success {
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