refactor(fight): 统一战斗系统函数命名规范

统一了boss技能和效果系统中的函数命名规范,将下划线命名方式
改为驼峰命名方式,提高代码一致性和可读性。

函数名变更包括:
- Prop_Befer -> PropBefer
- Damage_DIV_ex -> DamageDivEx
- Compare_Pre -> ComparePre
- Skill_Hit_ex -> SkillHit_ex
- Damage_SUB_ex -> DamageSubEx
- Skill_Hit -> SkillHit
- DamageLock_ex -> DamageLock_ex

同时更新了相关注释中的函数名引用,
This commit is contained in:
2026-01-04 22:10:34 +08:00
parent 0f524aab85
commit 142ef11a99
65 changed files with 2390 additions and 3567 deletions

View File

@@ -86,7 +86,7 @@ type Burned struct {
ContinuousDamage //继承扣血类
}
func (e *Burned) Skill_Hit() bool {
func (e *Burned) SkillHit() bool {
e.Ctx().SkillEntity.Power /= 2
return true
@@ -175,7 +175,7 @@ type Weakened struct {
BaseStatus
}
func (e *Weakened) Damage_DIV_ex(t *info.DamageZone) bool {
func (e *Weakened) DamageDivEx(t *info.DamageZone) bool {
// 1. 定义衰弱等级对应的倍率表索引对应等级0级无倍率
// 索引0: 0%未衰弱、1:25%、2:50%、3:100%、4:250%、5:500%
weakenedMultiples := []alpacadecimal.Decimal{