```
refactor(fight): 统一战斗系统函数命名规范 统一了boss技能和效果系统中的函数命名规范,将下划线命名方式 改为驼峰命名方式,提高代码一致性和可读性。 函数名变更包括: - Prop_Befer -> PropBefer - Damage_DIV_ex -> DamageDivEx - Compare_Pre -> ComparePre - Skill_Hit_ex -> SkillHit_ex - Damage_SUB_ex -> DamageSubEx - Skill_Hit -> SkillHit - DamageLock_ex -> DamageLock_ex 同时更新了相关注释中的函数名引用,
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@@ -31,7 +31,7 @@ type Effect96 struct {
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StatusID int
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}
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func (e *Effect96) Skill_Hit() bool {
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func (e *Effect96) SkillHit() bool {
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if f := statusFuncRegistry.Get(e.StatusID); f != nil && f(e.Ctx().Our, e.Ctx().Opp) {
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e.Ctx().SkillEntity.Power *= 2
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}
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@@ -88,7 +88,7 @@ type Effect129 struct {
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StatusID int
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}
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func (e *Effect129) Skill_Hit() bool {
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func (e *Effect129) SkillHit() bool {
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if e.Ctx().Opp.CurrentPet.Gender != e.SideEffectArgs[0] {
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return true
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}
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