diff --git a/common/socket/ServerEvent.go b/common/socket/ServerEvent.go index 6413b04e7..4279e0858 100644 --- a/common/socket/ServerEvent.go +++ b/common/socket/ServerEvent.go @@ -45,7 +45,7 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) { defer func() { if r := recover(); r != nil { - fmt.Println("Recovered in f", r) + fmt.Println("Recovered in onclose", r) } }() atomic.AddInt64(&s.connected, -1) @@ -53,9 +53,9 @@ func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) { v, ok := c.Context().(*player.ClientData) if ok && v.Player != nil { - cool.Loger.Info(context.TODO(), "准备保存", v.Player.Info.UserID) + //cool.Loger.Info(context.TODO(), "准备保存", v.Player.Info.UserID) v.Player.Save() //保存玩家数据 - cool.Loger.Info(context.TODO(), "保存完成", v.Player.Info.UserID) + //cool.Loger.Info(context.TODO(), "保存完成", v.Player.Info.UserID) if v.CloseChan != nil { close(v.CloseChan) } @@ -95,7 +95,7 @@ func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) { func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) { defer func() { if r := recover(); r != nil { - fmt.Println("Recovered in f", r) + fmt.Println("Recovered in OnTraffic", r) } }() if s.network != "tcp" {