refactor(common): 重构 Conn 实体并优化地图进入逻辑

- 优化 Conn 实体的 SendPack 方法,提高代码复用性
- 添加 goja 模块到 go.work 文件
- 重构地图进入逻辑,增加玩家广播和刷怪功能
- 调整 OutInfo 结构中的 Vip 和 Viped 字段类型
- 简化 MonsterRefresh 结构体定义
This commit is contained in:
2025-08-18 00:38:14 +08:00
parent 9a6587a2da
commit 10eed9418c
142 changed files with 77533 additions and 17 deletions

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# parser
--
import "github.com/dop251/goja/parser"
Package parser implements a parser for JavaScript. Borrowed from https://github.com/robertkrimen/otto/tree/master/parser
import (
"github.com/dop251/goja/parser"
)
Parse and return an AST
filename := "" // A filename is optional
src := `
// Sample xyzzy example
(function(){
if (3.14159 > 0) {
console.log("Hello, World.");
return;
}
var xyzzy = NaN;
console.log("Nothing happens.");
return xyzzy;
})();
`
// Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
program, err := parser.ParseFile(nil, filename, src, 0)
### Warning
The parser and AST interfaces are still works-in-progress (particularly where
node types are concerned) and may change in the future.
## Usage
#### func ParseFile
```go
func ParseFile(fileSet *file.FileSet, filename string, src interface{}, mode Mode) (*ast.Program, error)
```
ParseFile parses the source code of a single JavaScript/ECMAScript source file
and returns the corresponding ast.Program node.
If fileSet == nil, ParseFile parses source without a FileSet. If fileSet != nil,
ParseFile first adds filename and src to fileSet.
The filename argument is optional and is used for labelling errors, etc.
src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST
always be in UTF-8.
// Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
program, err := parser.ParseFile(nil, "", `if (abc > 1) {}`, 0)
#### func ParseFunction
```go
func ParseFunction(parameterList, body string) (*ast.FunctionLiteral, error)
```
ParseFunction parses a given parameter list and body as a function and returns
the corresponding ast.FunctionLiteral node.
The parameter list, if any, should be a comma-separated list of identifiers.
#### func ReadSource
```go
func ReadSource(filename string, src interface{}) ([]byte, error)
```
#### func TransformRegExp
```go
func TransformRegExp(pattern string) (string, error)
```
TransformRegExp transforms a JavaScript pattern into a Go "regexp" pattern.
re2 (Go) cannot do backtracking, so the presence of a lookahead (?=) (?!) or
backreference (\1, \2, ...) will cause an error.
re2 (Go) has a different definition for \s: [\t\n\f\r ]. The JavaScript
definition, on the other hand, also includes \v, Unicode "Separator, Space",
etc.
If the pattern is invalid (not valid even in JavaScript), then this function
returns the empty string and an error.
If the pattern is valid, but incompatible (contains a lookahead or
backreference), then this function returns the transformation (a non-empty
string) AND an error.
#### type Error
```go
type Error struct {
Position file.Position
Message string
}
```
An Error represents a parsing error. It includes the position where the error
occurred and a message/description.
#### func (Error) Error
```go
func (self Error) Error() string
```
#### type ErrorList
```go
type ErrorList []*Error
```
ErrorList is a list of *Errors.
#### func (*ErrorList) Add
```go
func (self *ErrorList) Add(position file.Position, msg string)
```
Add adds an Error with given position and message to an ErrorList.
#### func (ErrorList) Err
```go
func (self ErrorList) Err() error
```
Err returns an error equivalent to this ErrorList. If the list is empty, Err
returns nil.
#### func (ErrorList) Error
```go
func (self ErrorList) Error() string
```
Error implements the Error interface.
#### func (ErrorList) Len
```go
func (self ErrorList) Len() int
```
#### func (ErrorList) Less
```go
func (self ErrorList) Less(i, j int) bool
```
#### func (*ErrorList) Reset
```go
func (self *ErrorList) Reset()
```
Reset resets an ErrorList to no errors.
#### func (ErrorList) Sort
```go
func (self ErrorList) Sort()
```
#### func (ErrorList) Swap
```go
func (self ErrorList) Swap(i, j int)
```
#### type Mode
```go
type Mode uint
```
A Mode value is a set of flags (or 0). They control optional parser
functionality.
--
**godocdown** http://github.com/robertkrimen/godocdown