```
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refactor(controller): 移除独立的服务模块并将结构体定义内联到控制器中

移除了 egg、leiyi、pet 和 systemtime 独立服务包中的结构体定义,
将所有 C2S 和 S2C 结构体直接定义在相应的控制器文件中,同时更新了
导入路径和服务调用方式,统一使用 common.TomeeHeader 并优化了代码组织结构。

BREAKING CHANGE: 结构体定义从独立的服务包移动到控制器文件内部
This commit is contained in:
昔念
2026-03-04 02:24:25 +08:00
parent aefef6a456
commit 10af34fdad
13 changed files with 110 additions and 124 deletions

View File

@@ -2,8 +2,8 @@ package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"github.com/samber/lo"
@@ -13,7 +13,7 @@ import (
// data: 包含宠物捕获时间和EV分配数据的输入信息
// c: 当前玩家对象
// 返回: 分配结果和错误码
func (h Controller) PetEVDiy(data *pet.PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
_, currentPet, found := c.FindPet(data.CacthTime)
if !found {
return nil, errorcode.ErrorCodes.Err10401
@@ -50,3 +50,9 @@ func (h Controller) PetEVDiy(data *pet.PetEV, c *player.Player) (result *fight.N
// result.UseEV = -int32(usedEV)
return result, 0
}
type PetEV struct {
Head common.TomeeHeader `cmd:"50001" struc:"skip"`
CacthTime uint32 `description:"捕捉时间" codec:"cacthTime"`
EVs [6]uint32 `description:"属性" codec:"evs"`
}