refactor(controller): 移除独立的服务模块并将结构体定义内联到控制器中 移除了 egg、leiyi、pet 和 systemtime 独立服务包中的结构体定义, 将所有 C2S 和 S2C 结构体直接定义在相应的控制器文件中,同时更新了 导入路径和服务调用方式,统一使用 common.TomeeHeader 并优化了代码组织结构。 BREAKING CHANGE: 结构体定义从独立的服务包移动到控制器文件内部
This commit is contained in:
@@ -2,8 +2,8 @@ package controller
|
||||
|
||||
import (
|
||||
"blazing/common/socket/errorcode"
|
||||
"blazing/logic/service/common"
|
||||
"blazing/logic/service/fight"
|
||||
"blazing/logic/service/pet"
|
||||
"blazing/logic/service/player"
|
||||
|
||||
"github.com/samber/lo"
|
||||
@@ -13,7 +13,7 @@ import (
|
||||
// data: 包含宠物捕获时间和EV分配数据的输入信息
|
||||
// c: 当前玩家对象
|
||||
// 返回: 分配结果和错误码
|
||||
func (h Controller) PetEVDiy(data *pet.PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
func (h Controller) PetEVDiy(data *PetEV, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
||||
_, currentPet, found := c.FindPet(data.CacthTime)
|
||||
if !found {
|
||||
return nil, errorcode.ErrorCodes.Err10401
|
||||
@@ -50,3 +50,9 @@ func (h Controller) PetEVDiy(data *pet.PetEV, c *player.Player) (result *fight.N
|
||||
// result.UseEV = -int32(usedEV)
|
||||
return result, 0
|
||||
}
|
||||
|
||||
type PetEV struct {
|
||||
Head common.TomeeHeader `cmd:"50001" struc:"skip"`
|
||||
CacthTime uint32 `description:"捕捉时间" codec:"cacthTime"`
|
||||
EVs [6]uint32 `description:"属性" codec:"evs"`
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user