refactor(controller): 移除独立的服务模块并将结构体定义内联到控制器中 移除了 egg、leiyi、pet 和 systemtime 独立服务包中的结构体定义, 将所有 C2S 和 S2C 结构体直接定义在相应的控制器文件中,同时更新了 导入路径和服务调用方式,统一使用 common.TomeeHeader 并优化了代码组织结构。 BREAKING CHANGE: 结构体定义从独立的服务包移动到控制器文件内部
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@@ -3,8 +3,8 @@ package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/cool"
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"blazing/logic/service/common"
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"blazing/logic/service/fight"
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"blazing/logic/service/pet"
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"blazing/logic/service/player"
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"blazing/modules/player/model"
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)
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@@ -13,7 +13,7 @@ import (
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// data: 空输入结构
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// c: 当前玩家对象
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// 返回: 捕捉结果(消耗的EV值)和错误码
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func (h Controller) HanLiuQiang(data *pet.C2S_2608, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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func (h Controller) HanLiuQiang(data *C2S_2608, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if c.ItemAdd(100245, 1) {
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return
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@@ -27,3 +27,7 @@ func (h Controller) HanLiuQiang(data *pet.C2S_2608, c *player.Player) (result *f
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}
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return result, -1
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}
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type C2S_2608 struct {
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Head common.TomeeHeader `cmd:"2608" struc:"skip"`
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}
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