```
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refactor(controller): 移除独立的服务模块并将结构体定义内联到控制器中

移除了 egg、leiyi、pet 和 systemtime 独立服务包中的结构体定义,
将所有 C2S 和 S2C 结构体直接定义在相应的控制器文件中,同时更新了
导入路径和服务调用方式,统一使用 common.TomeeHeader 并优化了代码组织结构。

BREAKING CHANGE: 结构体定义从独立的服务包移动到控制器文件内部
This commit is contained in:
昔念
2026-03-04 02:24:25 +08:00
parent aefef6a456
commit 10af34fdad
13 changed files with 110 additions and 124 deletions

View File

@@ -3,8 +3,8 @@ package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
"blazing/modules/player/model"
)
@@ -13,7 +13,7 @@ import (
// data: 空输入结构
// c: 当前玩家对象
// 返回: 捕捉结果消耗的EV值和错误码
func (h Controller) HanLiuQiang(data *pet.C2S_2608, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
func (h Controller) HanLiuQiang(data *C2S_2608, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c.ItemAdd(100245, 1) {
return
@@ -27,3 +27,7 @@ func (h Controller) HanLiuQiang(data *pet.C2S_2608, c *player.Player) (result *f
}
return result, -1
}
type C2S_2608 struct {
Head common.TomeeHeader `cmd:"2608" struc:"skip"`
}