feat(gameplay): 实现空间掉落物品系统 - 在Space结构体中添加DropItemIds字段存储掉落物品配置 - 添加GetDrop方法用于随机获取掉落物品 - 将战斗怪物掉落逻辑从地图服务改为使用空间服务 - 修复屏幕会话中断信号配置为^C BREAKING CHANGE: 掉落物品逻辑从地图服务迁
This commit is contained in:
@@ -284,7 +284,7 @@ echo "设置执行权限:%s{exe_path}"
|
||||
chmod +x "%s{exe_path}" || { echo "❌ 设置权限失败"; exit 1; }
|
||||
|
||||
echo "启动Screen会话[%s{screen_name}]..."
|
||||
screen -dmS "%s{screen_name}" bash -c '"%s{exe_path}" -id=%s{online_id} 2>&1 | tee -a "$HOME/run_%s{randomFileName}.log" stty intr ^_'
|
||||
screen -dmS "%s{screen_name}" bash -c '"%s{exe_path}" -id=%s{online_id} 2>&1 | tee -a "$HOME/run_%s{randomFileName}.log" stty intr ^C'
|
||||
|
||||
sleep 2
|
||||
if screen -ls | grep -q "%s{screen_name}"; then
|
||||
|
||||
Reference in New Issue
Block a user