新纪元

This commit is contained in:
xinian
2026-04-04 06:27:15 +08:00
committed by cnb
parent 3a9932e307
commit 0ac84a9509
11 changed files with 153 additions and 69 deletions

View File

@@ -46,6 +46,11 @@ func registerPhysicalAttackAddStatusEffects() {
// 核心逻辑:受物理攻击时触发(覆盖父类方法)
// -----------------------------------------------------------
func (e *EffectPhysicalAttackAddStatus) Skill_Use_ex() bool {
source := e.SourceInput()
target := e.OpponentInput()
if source == nil || target == nil {
return true
}
// 2. 技能为空或非物理攻击,不触发
skill := e.Ctx().SkillEntity
@@ -54,19 +59,19 @@ func (e *EffectPhysicalAttackAddStatus) Skill_Use_ex() bool {
}
// 3. 概率判定Args()[1]为触发概率)
success, _, _ := e.Input.Player.Roll(int(e.Args()[1].IntPart()), 100)
success, _, _ := source.Player.Roll(int(e.Args()[1].IntPart()), 100)
if !success {
return true
}
// 5. 获取状态效果实例并设置参数
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.targetStatus))
statusEffect := source.InitEffect(input.EffectType.Status, int(e.targetStatus))
if statusEffect == nil {
return true
}
// 6. 给对手添加状态
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
target.AddEffect(source, statusEffect)
return true
}