refactor: 简化战斗宠物列表处理逻辑
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@@ -93,13 +93,8 @@ func (h Controller) PetKing(data *fight.PetKingJoinInboundInfo, c *player.Player
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}
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err = c.JoinFight(func(p common.PlayerI) bool {
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var u1, u2 []model.PetInfo
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if c.Fightinfo.Mode == info.BattleMode.SINGLE_MODE {
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u1, u2 = p.GetInfo().PetList[:1], c.GetInfo().PetList[:1]
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} else {
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u1, u2 = p.GetInfo().PetList, c.GetInfo().PetList
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}
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_, err = fight.NewFight(p, c, u1, u2, func(foi model.FightOverInfo) {
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_, err = fight.NewFight(p, c, p.GetInfo().PetList, c.GetInfo().PetList, func(foi model.FightOverInfo) {
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if foi.Reason == 0 { //我放获胜
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switch data.Type {
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case 11:
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