refactor: 重构战斗技能使用节点
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This commit is contained in:
xinian
2026-03-08 19:42:47 +08:00
committed by cnb
parent ca7eb04f6e
commit 09da1dc253
10 changed files with 45 additions and 38 deletions

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@@ -33,10 +33,9 @@ type Effect interface {
DamageLock(*info.DamageZone) bool //锁定伤害
DamageLockEx(*info.DamageZone) bool //被动方锁定伤害
Damage_Shield(*info.DamageZone) bool // 护盾值变化时触发
//Damage_Use() bool // 伤害作用
//Skill_Use_ex() bool //技能PP减少节点
//Action_end() bool //技能PP减少节点
//Action_end_ex() bool
Skill_Use() bool //技能使用节点
Skill_Use_ex() bool //技能PP减少节点
Action_end() bool
Action_end_ex() bool
//OnDefeat(opp *Input) bool // 精灵被击败时触发