refactor: 重构战斗技能使用节点
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@@ -33,10 +33,9 @@ type Effect interface {
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DamageLock(*info.DamageZone) bool //锁定伤害
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DamageLockEx(*info.DamageZone) bool //被动方锁定伤害
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Damage_Shield(*info.DamageZone) bool // 护盾值变化时触发
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//Damage_Use() bool // 伤害作用
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//Skill_Use_ex() bool //技能PP减少节点
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//Action_end() bool //技能PP减少节点
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//Action_end_ex() bool
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Skill_Use() bool //技能使用节点
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Skill_Use_ex() bool //技能PP减少节点
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Action_end() bool
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Action_end_ex() bool
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//OnDefeat(opp *Input) bool // 精灵被击败时触发
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